Lua is a programming originally designed for extending applications, but also frequently used as a general-purpose, stand-alone language. Lua combines simple procedural syntax (similar to Pascal) with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, interpreted from bytecodes, and has automatic memory management with garbage collection, making it ideal for configuration, scripting, and rapid prototyping.
This site presents LuaOrb, a binding between the interpreted language Lua and CORBA. As usual, this binding defines mappings between Lua and IDL types. However, unlike other bindings, LuaOrb relies on the reflexive facilities of CORBA and the dynamic nature of Lua.
Based on Lua API for C programs, this interface allows C++ code to naturally access and manipulate Lua objects.
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